OBJECT ORIENTED PROGRAMMING METHODOLOGY

OBJECT ORIENTED PROGRAMMING METHODOLOGY

· Introduction to object oriented programming, it’s need and requirements, general object oriented philosophy, software usability, code sharing, rapid prototyping, information hiding.

· Classes, attributes and methods, encapsulation, constructor, destuctors, iterator classes, class interface.

· Function overloading, inline, functi ons, operators & operator overloading, iterators.

· Inheritance base class, derived classes, friend class, static class, type checking, class scopes.

· Multiple inheritance & polymorphism, abstract classes, virtual function, virtual base class, static & dynamic binding, overloading, overriding type conversions.

· Object oriented design, class identification, defining inheritance, visibility & dependency coupling & cohesion.

· Case study of classes like ADT class, I/O class, string class, editor class.

· Language study: C++, object Pascal

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